Cheryl Alice

UX/UI · Product Design · Digital/Visual Design · Illustration

Let’s Connect!

illustration

UX/UI + Graphic Design Case Studies

Illustration Gallery

illustration
illustration
illustration
illustration
illustration

Featured Art & Pattern Case Studies

illustration

Displate Illustration Collection

Illustration

Coming Soon

illustration

Lush Cosmetics: Hanukkah Product & Packaging Design

Illustration · Pattern Design

Coming Soon

illustration

Spoonflower Summer Collection

Pattern Design

Coming Soon

illustration

Hearts & Science Tea Towel Design

Illustration

Coming Soon

illustration

Nala Pet Tags Playing Card Designs

Illustration

Coming Soon

illustration

Packaging Design

Easy Tiger

Illustration

Coming Soon

About Me

Hi, I’m Cheryl. I’m a UX/UI Designer, Illustrator, and Digital Creator based on the Isle of Man. I work across product design, web design, and visual creation, focusing on clarity, usability, and building things that actually function in the real world.

 

My work covers user research, complex user flows, responsive web products, visual assets, and full design systems. I deliver dev-ready Figma files and regularly design and build live sites. I also use AI-assisted workflows to explore, prototype, and move ideas into production faster, without losing craft or intent.

 

Alongside my design work, I’ve built and run real businesses, including an events business where I designed and delivered everything end to end, from brand and website to booking flows and automation. That hands-on experience shapes how I think about constraints, trade-offs, and what genuinely works outside a design file.

 

Outside of work, I ride a motorbike, take part in charity rides, spend time outdoors with my dogs, and propagate far too many plants.

Work Highlights

Design System & Figma Variables

illustration

Developed a semantic token naming system and introduced variables to improve consistency, flexibility, and theming across the design system. Built and refined components using auto layout and best practices, and documented everything with dev-ready specs to ensure smooth handoff and easy adoption.

Mobile-First Tournaments Product

illustration

Designed a new tournaments experience from the ground up, starting with mobile. This included sign-in flows, error states, lobby design, gameplay screens, and leaderboard UI. Collaborated closely with the product and development teams to align design with functionality, edge cases, and real-time interactions.

UX Research Process from Start to Finish

illustration

Introduced a full UX research framework, starting with a structured project requirements doc. Planned and ran qualitative and quantitative testing using SUS, UMUX-Lite, and Time-on-Task, then synthesised findings through affinity mapping. Delivered clear insights and actionable recommendations that directly informed design decisions.

Gamified Customer Event App

illustration

Designed a gamified customer events app that increased engagement and improved the live event experience. Owned UX and UI across onboarding, core flows, reusable components, and interaction patterns, informed by iterative testing and user feedback.

Selected Features

Cheryl

Alice

UX/UI · Product Design · Digital/Visual Design · Illustration

Let’s Connect!

illustration

UX/UI + Graphic Design Case Studies

illustration

Vienna Opera House: Mobile Seat Selection Redesign

UX/UI

illustration

Finviz: Redesigning the Financial Stock Screener

UX/UI

illustration

Archaeology Data Service — Search for Complex Records

UX/UI · AI

illustration

Digital Hygiene Quiz Website - Designed and Coded

UX/UI · HTML/CSS

illustration

Gamified Customer

Events App

UX/UI

illustration

Building a Scalable Design System in Figma

UX/UI

illustration

Tournaments Product Redesign

UX/UI

decorative
decorative
decorative
decorative
Unboring site

Unboring Events: End-to-End Website & Product Design

UX/UI · Web Design · SEO

Illustration Gallery

illustration
illustration
illustration
illustration
illustration

Featured Art & Pattern Case Studies

illustration

Displate Illustration Collection

Illustration

Coming Soon

illustration

Lush Cosmetics: Hanukkah Product & Packaging Design

Illustration · Pattern Design

Coming Soon

illustration

Spoonflower Summer Collection

Pattern Design

Coming Soon

illustration

Hearts & Science Tea Towel Design

Illustration

Coming Soon

illustration

Nala Pet Tags Playing Card Designs

Illustration

Coming Soon

illustration

Packaging Design

Easy Tiger

Illustration

Coming Soon

About Me

Hi, I’m Cheryl. I’m a UX/UI Designer, Illustrator, and Digital Creator based on the Isle of Man. I work across product design, web design, and visual creation, focusing on clarity, usability, and building things that actually function in the real world.

 

My work covers user research, complex user flows, responsive web products, visual assets, and full design systems. I deliver dev-ready Figma files and regularly design and build live sites. I also use AI-assisted workflows to explore, prototype, and move ideas into production faster, without losing craft or intent.

 

Alongside my design work, I’ve built and run real businesses, including an events business where I designed and delivered everything end to end, from brand and website to booking flows and automation. That hands-on experience shapes how I think about constraints, trade-offs, and what genuinely works outside a design file.

 

Outside of work, I ride a motorbike, take part in charity rides, spend time outdoors with my dogs, and propagate far too many plants.

Work Highlights

Design System & Figma Variables

illustration

Developed a semantic token naming system and introduced variables to improve consistency, flexibility, and theming across the design system. Built and refined components using auto layout and best practices, and documented everything with dev-ready specs to ensure smooth handoff and easy adoption.

Mobile-First Tournaments Product

illustration

Designed a new tournaments experience from the ground up, starting with mobile. This included sign-in flows, error states, lobby design, gameplay screens, and leaderboard UI. Collaborated closely with the product and development teams to align design with functionality, edge cases, and real-time interactions.

UX Research Process from Start to Finish

illustration

Introduced a full UX research framework, starting with a structured project requirements doc. Planned and ran qualitative and quantitative testing using SUS, UMUX-Lite, and Time-on-Task, then synthesised findings through affinity mapping. Delivered clear insights and actionable recommendations that directly informed design decisions.

Gamified Customer Event App

illustration

Designed a gamified customer events app that increased engagement and improved the live event experience. Owned UX and UI across onboarding, core flows, reusable components, and interaction patterns, informed by iterative testing and user feedback.

Selected Features

Cheryl

Alice

UX/UI · Product Design · Digital/Visual Design · Illustration

Let’s Connect!

illustration

UX/UI + Graphic Design Case Studies

illustration

Vienna Opera House: Mobile Seat Selection Redesign

UX/UI

illustration

Finviz: Redesigning the Financial Stock Screener

UX/UI

illustration

Archaeology Data Service — Search for Complex Records

UX/UI · AI

illustration

Gamified Customer

Events App

UX/UI

illustration

Building a Scalable Design System in Figma

UX/UI

illustration

Tournaments Product Redesign

UX/UI

illustration

Real-Time Analytics Dashboard - Coming Soon

UX/UI

illustration

Digital Hygiene Quiz Website - Designed and Coded

UX/UI · HTML/CSS

illustration

The Matrix Arena Website & Brand Refresh

UX/UI · Graphic Design

decorative
decorative
decorative
decorative

Unboring Events: End-to-End Website & Product Design

UX/UI · Web Design · SEO

Illustration Gallery

illustration
illustration
illustration
illustration
illustration

Featured Art & Pattern Case Studies

About Me

Drag

Hi, I’m Cheryl. I’m a UX/UI Designer, Illustrator, and Digital Creator based on the Isle of Man. I work across product design, web design, and visual creation, focusing on clarity, usability, and building things that actually function in the real world.

 

My work covers user research, complex user flows, responsive web products, visual assets, and full design systems. I deliver dev-ready Figma files and regularly design and build live sites. I also use AI-assisted workflows to explore, prototype, and move ideas into production faster, without losing craft or intent.

 

Alongside my design work, I’ve built and run real businesses, including an events business where I designed and delivered everything end to end, from brand and website to booking flows and automation. That hands-on experience shapes how I think about constraints, trade-offs, and what genuinely works outside a design file.

 

Outside of work, I ride a motorbike, take part in charity rides, spend time outdoors with my dogs, and propagate far too many plants.

Work Highlights

Design System & Figma Variables

illustration

Developed a semantic token naming system and introduced variables to improve consistency, flexibility, and theming across the design system. Built and refined components using auto layout and best practices, and documented everything with dev-ready specs to ensure smooth handoff and easy adoption.

Mobile-First Tournaments Product

illustration

Designed a new tournaments experience from the ground up, starting with mobile. This included sign-in flows, error states, lobby design, gameplay screens, and leaderboard UI. Collaborated closely with the product and development teams to align design with functionality, edge cases, and real-time interactions.

UX Research Process from Start to Finish

illustration

Introduced a full UX research framework, starting with a structured project requirements doc. Planned and ran qualitative and quantitative testing using SUS, UMUX-Lite, and Time-on-Task, then synthesised findings through affinity mapping. Delivered clear insights and actionable recommendations that directly informed design decisions.

Gamified Customer Event App

illustration

Designed a gamified customer events app that increased engagement and improved the live event experience. Owned UX and UI across onboarding, core flows, reusable components, and interaction patterns, informed by iterative testing and user feedback.

Selected Features