
Vienna Opera House: Mobile Seat Selection Redesign
UX/UI
View Case Study

Finviz: Redesigning the Financial Stock Screener
UX/UI
View Case Study

Archaeology Data Service — Search for Complex Records
UX/UI · AI
View Case Study

Digital Hygiene Quiz Website - Designed and Coded
UX/UI · HTML/CSS
View Case Study

The Matrix Arena Website & Brand Refresh
UX/UI · Graphic Design
View Case Study

Real-Time Analytics Dashboard - Coming Soon
UX/UI
View Live Dashboard

Gamified Customer
Events App
UX/UI
View Case Study

Tournaments Product Redesign
UX/UI
View Case Study






Displate Illustration Collection
Illustration
Coming Soon

Lush Cosmetics: Hanukkah Product & Packaging Design
Illustration · Pattern Design
Coming Soon

Spoonflower Summer Collection
Pattern Design
Coming Soon

Hearts & Science Tea Towel Design
Illustration
Coming Soon

Nala Pet Tags Playing Card Designs
Illustration
Coming Soon

Packaging Design
Easy Tiger
Illustration
Coming Soon
Hi, I’m Cheryl — a UX/UI Designer, Illustrator, and Digital Creator based on the Isle of Man. I’m most at home when I’m designing thoughtful digital experiences, sketching up whimsical ideas, or out in nature with my dogs and a backpack full of plant cuttings.
Whether I’m rethinking complex user flows, conducting user research, creating visual assets, delivering responsive web-products, building full design systems, or dev-ready Figma files, I care deeply about clarity, usability, and craft.
I’ve also been learning front-end development to deepen my understanding of how design translates into real, working code.
Outside of work, I ride a motorbike, explore the island’s beaches and glens, and spend too long rearranging my plants. I bring this same curious, detail-focused energy to every project I work on.
Design System & Figma Variables
Developed a semantic token naming system and introduced variables to improve consistency, flexibility, and theming across the design system. Built and refined components using auto layout and best practices, and documented everything with dev-ready specs to ensure smooth handoff and easy adoption.
Mobile-First Tournaments Product
Designed a new tournaments experience from the ground up, starting with mobile. This included sign-in flows, error states, lobby design, gameplay screens, and leaderboard UI. Collaborated closely with the product and development teams to align design with functionality, edge cases, and real-time interactions.
UX Research Process from Start to Finish
Introduced a full UX research framework, starting with a structured project requirements doc. Planned and ran qualitative and quantitative testing using SUS, UMUX-Lite, and Time-on-Task, then synthesised findings through affinity mapping. Delivered clear insights and actionable recommendations that directly informed design decisions.
Co-Designed a Customer Event App
Collaborated on the design of a web-based event app that significantly increased engagement and improved the attendee experience. Worked on dev-ready UI, onboarding flows, and gamified interactions, while designing visual assets and scalable components to support future events and use cases.






Displate Illustration Collection
Illustration
Coming Soon

Lush Cosmetics: Hanukkah Product & Packaging Design
Illustration · Pattern Design
Coming Soon

Spoonflower Summer Collection
Pattern Design
Coming Soon

Hearts & Science Tea Towel Design
Illustration
Coming Soon

Nala Pet Tags Playing Card Designs
Illustration
Coming Soon

Packaging Design
Easy Tiger
Illustration
Coming Soon
Hi, I’m Cheryl — a UX/UI Designer, Illustrator, and Digital Creator based on the Isle of Man. I’m most at home when I’m designing thoughtful digital experiences, sketching up whimsical ideas, or out in nature with my dogs and a backpack full of plant cuttings.
Whether I’m rethinking complex user flows, conducting user research, creating visual assets, delivering responsive web-products, building full design systems, or dev-ready Figma files, I care deeply about clarity, usability, and craft.
I’ve also been learning front-end development to deepen my understanding of how design translates into real, working code.
Outside of work, I ride a motorbike, explore the island’s beaches and glens, and spend too long rearranging my plants. I bring this same curious, detail-focused energy to every project I work on.
Design System & Figma Variables
Developed a semantic token naming system and introduced variables to improve consistency, flexibility, and theming across the design system. Built and refined components using auto layout and best practices, and documented everything with dev-ready specs to ensure smooth handoff and easy adoption.
Mobile-First Tournaments Product
Designed a new tournaments experience from the ground up, starting with mobile. This included sign-in flows, error states, lobby design, gameplay screens, and leaderboard UI. Collaborated closely with the product and development teams to align design with functionality, edge cases, and real-time interactions.
UX Research Process from Start to Finish
Introduced a full UX research framework, starting with a structured project requirements doc. Planned and ran qualitative and quantitative testing using SUS, UMUX-Lite, and Time-on-Task, then synthesised findings through affinity mapping. Delivered clear insights and actionable recommendations that directly informed design decisions.
Co-Designed a Customer Event App
Collaborated on the design of a web-based event app that significantly increased engagement and improved the attendee experience. Worked on dev-ready UI, onboarding flows, and gamified interactions, while designing visual assets and scalable components to support future events and use cases.





Drag
Hi, I’m Cheryl — a UX/UI Designer, Illustrator, and Digital Creator based on the Isle of Man. I’m most at home when I’m designing thoughtful digital experiences, sketching up whimsical ideas, or out in nature with my dogs and a backpack full of plant cuttings.
Whether I’m rethinking complex user flows, conducting user research, creating visual assets, delivering responsive web-products, building full design systems, or dev-ready Figma files, I care deeply about clarity, usability, and craft.
I’ve also been learning front-end development to deepen my understanding of how design translates into real, working code.
Outside of work, I ride a motorbike, explore the island’s beaches and glens, and spend too long rearranging my plants. I bring this same curious, detail-focused energy to every project I work on.
Design System & Figma Variables
Developed a semantic token naming system and introduced variables to improve consistency, flexibility, and theming across the design system. Built and refined components using auto layout and best practices, and documented everything with dev-ready specs to ensure smooth handoff and easy adoption.
Mobile-First Tournaments Product
Designed a new tournaments experience from the ground up, starting with mobile. This included sign-in flows, error states, lobby design, gameplay screens, and leaderboard UI. Collaborated closely with the product and development teams to align design with functionality, edge cases, and real-time interactions.
UX Research Process from Start to Finish
Introduced a full UX research framework, starting with a structured project requirements doc. Planned and ran qualitative and quantitative testing using SUS, UMUX-Lite, and Time-on-Task, then synthesised findings through affinity mapping. Delivered clear insights and actionable recommendations that directly informed design decisions.
Co-Designed a Customer Event App
Collaborated on the design of a web-based event app that significantly increased engagement and improved the attendee experience. Worked on dev-ready UI, onboarding flows, and gamified interactions, while designing visual assets and scalable components to support future events and use cases.